Gehn’s Holographic Imager/​Andotrope

For my secret project for Mysterium 2023, I’ve spent the past 8 months making a replica of one of Gehn’s holographic Imagers from the game Riven: The Sequel to Myst… And thanks to some patent-pending new tech I’ve developed that I’m calling an Andotrope, I’m excited to say that the holographic part actually functions!

Mike Ando aka RIUM+ aka riumplus's replica of Gehn's Holographic Imager featuring an Andotrope, an omnidirectional billboarding holographic display

Gehn's Holographic Imager from the game Riven. It's running, and depicting an image of Mike Ando aka riumplus aka RIUM+ dressed as a mad scientist on the Andotrope holographic display. Gehn's Holographic Imager from the game Riven. It's running, and depicting the logo for Cyan on the Andotrope holographic display. Gehn's Holographic Imager from the game Riven. It's running, and depicting Princess Leia's "Help me Obi-Wan Kenobi" speech from Star Wars IV: A New Hope on the Andotrope holographic display.

 
Here’s the contraption in action with zero video editing, CGI or other trickery in the below video:

(YouTube link in case the above video doesn’t work for you)

And here’s what the original looks like in-game:

Gehn's Holographic Imager from Age 233 Gehn's Holographic Imager from the schoolroom

(YouTube link in case the above video doesn’t work for you)

There’s no CGI or video editing in the above video, it’s straight off my phone. There’s also no head-tracking cameras or special glasses or other tricks involved. Unlike the game version, the same image is visible no matter where you stand around it, and this works for unlimited simultaneous viewers. A whole crowd can stand around it and everyone will see not only the same image of a person, they’ll see that person making direct eye contact with them. This is actually far more useful than if it was just a floating head in space like in the game, where 3/4 people get a bad view as they’re looking at the back or sides of the head. It’s full-colour and full-HD.


How it works: the Andotrope

Readers are probably most interested in the Andotrope, which is the main mechanism in the middle that creates the omnidirectional holographic display. It consists of two specially-chosen tablets sandwiched back-to-back inside a black cylinder with viewing slits in front of the tablets, and the whole cylinder rotates at high speed (up to 1200RPM for mine, which gives an effective 40fps). Both tablets synchronise their output, effectively doubling the frame-rate by displaying two images per rotation.

Andotrope exploded diagram. As the mechanism rotates, your view through the red slits sweeps across the displays, which ensures everyone in all directions ends up with a view of the full screen.

Andotrope exploded diagram. As the mechanism rotates, your view through the red slits sweeps across the displays, which ensures everyone in all directions ends up with a view of the full screen.

Andotrope with the external black cylinder removed, showing the internal components.

Andotrope with the external black cylinder removed, showing the internal components.

The effect is similar to a Zoetrope. Basically, I’ve brought a 150-year-old children’s toy into the 21st century. Because this doesn’t quite meet the definition of a Zoetrope any more, and because I couldn’t find anyone else who successfully pulled this off before, I’m calling any display you could build that’s similar to this by the generic term Andotrope. Here are the key differences between an Andotrope and a Zoetrope:

  • An Andotrope uses relatively few screens and can show infinitely-long animations, while a Zoetrope uses a dozen or more still pictures and is limited to showing only a second or so of looping animation.
  • An Andotrope’s screens & slits are arranged so that you don’t see multiple animations at once, while in a Zoetrope you can usually see through multiple slits to see multiple animations at a time.
  • Because it uses fewer screens & slits, an Andotrope rotates much faster to maintain an animation, rotating tens of times per second, while a Zoetrope might rotate only once per second.
  • All combined, the main purpose of an Andotrope is to provide an omnidirectional, bill-boarding holographic* video to multiple simultaneous viewers in all directions.

(*a note on the word “holographic” before I go any further: you could potentially argue that by the dictionary definition, this isn’t a holographic display. I spent a few days straight trying to figure this out & still came away confused; it’s hard to classify new technology under existing terms. In short, the meaning of “holographic” that everyday people have been using for a while now doesn’t match the dictionary definition at all, with things like spinning LEDs, VR headsets like the Meta Quest and nail polish often described as holographic. It’s similar to how you can call someone the opposite words “cool” and “hot” at the same time, and neither description has any relation to the original dictionary definitions of those words of their temperature. The decision as to if it’s a holographic image ultimately depends on whether you lean towards prescriptivism or descriptivism. I’m using that word here because whatever your opinions on the matter, at the end of the day that’s the most likely word that most people will use when searching for this device in Google etc and I need to make sure people can find this project. You have my full permission to go nuts making comment threads arguing if this does/doesn’t count as holographic, just don’t @ me unless you at least know the difference between a hologram and a holograph)

 
It’s not an exaggeration to say I couldn’t find any other examples of people successfully pulling this off before; I searched to the literal last page in Google Image Search for terms like “Zoetrope LCD”, “spinning LCD”, “tube POV display”, “cylindrical POV LCD” etc and turned up nothing. Because of this, I’m happy to announce that this display tech is now covered under Patent Application 63/511,582!

It seems I’ve accidentally invented new technology in my quest to make a video game prop more screen-accurate. Um. Oops?

This kind of display has a wide range of applications. I’m going to get a little promotional here but imagine being in a boardroom meeting video call and the boss is in the centre of the table, so everyone sees a clear view of them. Imagine a restaurant table with this in the middle, a digital assistant taking your orders, playing games with you until your food arrives. Imagine this on your kitchen island table showing the weather, currently playing music & other information from your Virtual Assistant, viewable no matter where you’re standing. Imagine those cylindrical advertising posters/screens, but everyone all around always sees the intended view. Imagine theme parks with these futuristic displays around the place. Imagine board games with friends, with this in the middle of the table, the dungeon master talking & pointing to YOU. Anywhere people are in a group where you currently look at a display to one side, this puts the display in the middle of the group. It’s effective. It’s practical. It’s achievable. And it’s relatively cheap.

If your company is interested in commercialising or integrating this tech into your systems, contact me to arrange licensing (obviously just the Andotrope part, not the video game replica parts like the brass cage or base).

(YouTube link in case the above video doesn’t work for you)

There’s lots of fine-tuning to make the visual effect actually work, and selecting the right displays is crucial. I used the Blackvue Tab 10 as it was a good compromise of all requirements. Most important is that the displays must have almost zero flicker since any flicker becomes visible at high speeds, which unfortunately rules out most OLED and a lot of LCD screens that either purposefully flicker the pixels/backlight at a high frequency for dimming or their driving circuitry has a slight voltage ripple that’ll show up. You also want the brightest displays you can get, as a thinner viewing slit means a crisper but darker image – a 5-degree viewing slit means you only see 1/36th the display’s original brightness. Picking displays that are as light as possible makes balancing them easier, and as thin as possible is good for reducing the distortion curve in the final video. Finally, they need to be rugged enough to survive what’s effectively the speeds of a washing machine spin cycle; this is an occasion where devices with poor repairability that have been fully glued shut can sometimes be preferable.

The Andotrope display without the Imager's brass cage, demonstrating that the final display you see is actually curved. The video is Catherine's Escape from Riven.

The Andotrope display without the Imager’s brass cage, demonstrating that the final display you see is actually curved. The video is Catherine’s Escape from Riven.

To get the best contrast ratio possible, the outside of the cylinder is coated in Musou Black VL fabric as a compromise to find the blackest black that will hold up to the centripetal forces. My experiments with paints revealed that they didn’t like to stay attached to acrylic spun at high speeds, and the famed “Black 3.0” paint isn’t actually as dark as this fabric. The viewing slits were covered in a layer of 3M anti-reflective film.

Multiple layers of Black 3.0 paint on a Toy DeLorean's bonnet vs Musou Black VL fabric under a bright light. The fabric is noticeably darker than the paint.

Multiple layers of Black 3.0 paint on a Toy DeLorean’s bonnet vs Musou Black VL fabric under a bright light. The fabric is noticeably darker than the paint.


How it’s built: the Imager’s brass cage

The whole imager is actually only 60% scale of the original in-game one, because the original was just impractically large and everyone who has seen it in-person (including the game’s creators) thinks my one is the right size & big enough. The spherical cage is constructed of around 12 metres (40 ft) of 6 mm brass tube. The 20 segments were professionally bent, cut to length, filled with resin to provide extra strength (don’t forget these tubes hold the top of the Andotrope in place, meaning they’re structural), and a hole drilled through each end. They’re secured at the top & bottom by a bolt going through that hole, through a 3D-printed holder, to a Stainless Steel plate. There’s a matching second 3D-printed holder that goes on the inside of the cage, sandwiching the tube in place between both holders. The penta-bolts squeeze both 3D-printed holders together, firmly gripping all the tubes.

I applied a clear coat to the most of the brass to preserve its shiny appearance, while leaving the cage tubes untreated to allow them to develop a natural tarnish over time. Here’s what the inside of the mounting points look like to give you a sense of how complicated they are & how fiddly it was to assemble this in the limited space.

Gehn's Imager/Andotrope brass cage tube holder base half assembled Gehn's Imager/Andotrope brass cage tube holder top half assembled

3D-printed components

I divided the 3D-printed holders into 5 segments, because I held true to the spirit of Riven/Gehn to that level of detail. Modelling them presented challenges such as matching the curves of the tubes, ensuring proper clearance for bolt heads and access for tightening bolts, optimising the design to minimize resin usage, and incorporating drainage holes for improved printing. All of which is millimetres (or sometimes under a millimetre) away from one another. They represent the most densely complicated parts I’ve modeled and printed to date. They’re super pretty though.

Gehn's Imager/Andotrope 3D printed holders base Gehn's Imager/Andotrope 3D printed holders top Gehn's Imager/Andotrope 3D printed holders base 3D model Gehn's Imager/Andotrope 3D printed holders top 3D model

I designed four 3D-printed grips that securely hold the tablets in place and can be adjusted to balance the device. These were honeycomb-hollowed not only to save resin but also save a few grams of weight since they are part of the rotating mechanism. Including the spherical dome on top, this makes the total number of resin 3D-printed parts… 25. Gehn’s extra favourite number. Mwahaha.

Gehn's Imager/Andotrope 3D-printed tablet grips/holders Gehn's Imager 3D-printed topper dome. This houses the bulls-eye level, and can be easily removed to manually rotate the device if needed without touching the black fabric.

The base case was FDM 3D-printed in 4 parts out of PLA+, a corn-based plastic. Modelling & optimisation took around 30+ hours for these parts, with an additional approximately 70 hours for printing. The quarters were bolted together then covered in flexible automotive putty and painted up to resemble rock. The interior was coated in noise & vibration-absorbing paint to help make moving parts as quiet as possible.

Gehn's Imager 3D-printed base case 3D model Gehn's Imager/Andotrope assembled but without the case finished.

The Imager’s base

The Imager itself stands as its own work of art. I wanted it to be as authentic to the game as possible, so metal was used for a lot of the internal and external components. 3D printing, laser cutting, resin casting etc all have their places (and all were used to create this device in other areas) but none match the aesthetic appeal of actual brass. The long-necked three-way toggle switches on the front are all made of stainless steel, while the brass panel they’re attached to serves as both the access panel for the internal electronics and features an exciter on its back, so the entire panel functions as an invisible speaker. The Imager’s handle is made from machined stainless steel, mounted on a cast iron crank, connected to a brass axle, which in turn is attached to a dynamo designed for wind turbines. As a result, you can feel the weight and resistance of real metal in your hand, while it actually generates electricity and produces the right kind of whirring sound, resembling a proper machine rather than a plastic toy. Since human output is too intermittent to reliably power the device, I incorporated a power cable made of mains-rated braided twisted jute, to maintain consistency with the overall design aesthetic.

Gehn's Holographic Imager/Andotrope front brass toggle switch control panel Gehn's Holographic Imager stainless steel, iron & brass crank handle Braided twisted jute power cord that's mains-rated.

Altogether, the Imager weighs 13 kg (29 lbs), stands 71 cm (28 in) tall, and utilises over 300 bolts. Speaking of bolts, yes, those are 5-sided pentagonal bolts, or “pentabolts”. Just like Gehn used in the game. And every single one serves a structural purpose; none are merely decorative additions. I meticulously sanded off the stock markings from each bolt to maintain the 90s-basic-3D-model-shape aesthetic without any distractions. I sourced mine from McMaster-Carr.

5-sided pentagonal bolts aka pentabolts. The top of Gehn's Imager showing the 5-sided pentagonal bolts aka pentabolts, along with the bulls-eye level.

I have to share these 3D wireframe views even though I know it’s a bit hard to see anything in them because they illustrate well the amount of complexity inside the machine. Plus, the top-down view looks a bit like an Iron-Man-style Arc Reactor. And when you’re creating things that accidentally resemble Iron Man’s equipment, that’s a sign you’re on the right track.

Gehn's Imager/Andotrope 3D Wireframe perspective view Gehn's Imager/Andotrope 3D Wireframe front view Gehn's Imager/Andotrope 3D Wireframe side view Gehn's Imager/Andotrope 3D Wireframe top-down view Gehn's Imager/Andotrope 3D Wireframe top-down cropped view. It looks a bit like the Arc Reactor from Iron Man.

Internally, things are built from a mix of Aluminium to save weight, Stainless Steel where more strength is needed, pure steel for the device’s main axle, and brass where it would be visible (always the thinnest sheet I could get away with to save weight & reduce costs). The main internal structure is constructed using T-slot, opting for their slightly higher strength compared to V-slot. The mechanics come from goBILDA, a company that specialises in robotics competitions, but they’re also great for quick prototyping with all their components using a well-thought-out modular grid system. I strategically placed rubber washers and rubber sheets throughout the device to minimise machine noise & vibration. My cat Lana supervised the assembly process, because the Internet insists that all decent build logs should include at least one picture of a cat.

The interior metal frame of Gehn's Imager/Andotrope. The main structure is T-slot while the mechanics are by goBILDA. Assembly of Gehn's Imager/Andotrope. My cat Lana is sitting on the table, watching the procedure.

Electronics

Due to the intermittent nature of a human turning the crank/dynamo, the imager is powered by a Meanwell 12V power supply that accommodates both 110V & 230V. The motor driver is a DFRobot DRI0042, with an Arduino Pro Mini acting as the motor controller. A Raspberry Pi 4 with an attached DAC+ shield for audio output serves as the heart of the machine that controls all the other components. To prevent voltage spikes or reverse current from motor braking, a Pololu Shunt Regulator is used to keep the voltage below 13.2V.

Gehn's Imager/Andotrope electronics.

The electronics inside Gehn’s Imager that drive the Andotrope display (only some of the wires are connected in this photo). From left to right: 12V Meanwell power supply, Pololu Shunt Regulator, Raspberry Pi 4 with DAC+ shield, Arduino Pro Mini, DFRobot DRI0042 Motor Driver.

Although the game version of the Imager doesn’t have them, I added five three-way toggle switches and a brass panel to control it. The first switch controls the power. The second switch controls the speed, with settings of roughly 20fps, 30fps or 40fps. Slower speeds produce quieter operation, while faster speeds result in a more stable image. The third switch adjusts the volume. The third, fourth and fifth switches are for video selection, offering a total of 27 available videos. Speed and volume adjustments can be made at any point during the Imager’s operation.

One significant aspect to making the Andotrope work is that all communication between the Raspberry Pi and the tablets occurs over Wi-Fi. Physical wired connections, such as brushes or slip rings, aren’t reliable for high-bandwidth data connections, and I know some have said that Wi-Fi can become unreliable at high speeds, but I haven’t noticed any issues in this application. MQTT handles the basic communication, and optimisations have been made to minimise latency so the tablets stay synchronised. For example, dummy packets are sent every 8 seconds to prevent the Wi-Fi chips from entering low-power mode. And because all communication happens via Wi-Fi, I can also control every aspect of this Imager from my phone – including playing back extra videos that aren’t on the switches.

I wrote a custom app for the tablets to handle network communications & play videos (though you can also run any other app to watch something on YouTube, video chat, play a game, etc). The tablets’ backlights dim in between videos to conserve battery life and maintain a visually seamless black appearance of the cylinder. This also means the tablets’ batteries last a full day between charges. I used AI to provide the base structure for all code and scripts, then I manually refined them to address the edge cases. If you’re not using AI to save time writing the skeleton of basic scripts for you, you should totally look into it.


The Dabber

In case I ever need to manually use the tablets due to a pop-up menu or something, my other half created this neat little device we named “the dabber”. It’s made out of hand-carved leather & thread with a wooden handle. A conductive stylus tip is attached to the end, with enamelled copper wrapped around it down to the handle to give it sufficient capacitance. It fits through a small hole in the top of the cylinders, and when you rotate the spindle on the handle, it bends over in that direction. Removing the tablets from the brass cage requires significant disassembly, but this plus the small amount of space you get by lifting the end cap off the cylinder is enough access. If a lot of tapping is needed, a Bluetooth mouse does the job.

The Dabber. A custom tool made of wood, hand-carved leather & thread designed so you can use the tablets inside the Andotrope/Imager without removing them.

The Dabber. A custom tool made of wood, hand-carved leather & thread designed so you can use the tablets inside the Andotrope/Imager without removing them.

The tip of The Dabber, showing the conductive stylus end, the enamelled copper wire snaking around it, and the thread stitched through the hand-carved leather body. The handle of The Dabber. The enamelled copper wire terminates at a metal bolt, which also holds the spindle. Rotating the spindle pulls the thread and bends the tip in that direction.

(YouTube link in case the above video doesn’t work for you)


Presentation

Below is a video of my Mysterium 2023 presentation, and here’s a copy of my slides.

(YouTube link in case the above video doesn’t work for you)


Improvements

There’s lots of ways you can iterate on the Andotrope design, some of these I intended to implement but I ran out of time before the presentation. I’m sure some people interested in licensing this tech will be interested in developing some of these ideas further. Here’s a few of them:

  • Wireless power, eliminating the need for manually recharging the tablets. I bought the coils for this but I didn’t have enough time to wire them in.
  • Anaglyph/Red-Blue Glasses 3D. Right now, this is just a matter of playing a correctly-formatted video.
  • Polarised Glasses 3D by using different polarising filters on each tablet. I had planned to implement this feature, but once again, I ran out of time.
  • Different numbers of screens. I used two screens as they conveniently balance themselves and give you twice the brightness, but there’s no reason there couldn’t be 1, or 3, or even 5. Higher numbers increase cost & complexity but provide a brighter image with reduced spinning speed for the same equivalent frames per second.
  • Different sizes are definitely possible, from a small cheap phone-sized Andotrope to a larger monitor-sized screen. The main limit for larger sizes is overcoming centripetal forces. A cost-effective “BYO device” version could also be developed for different sized phones/tablets.
  • By carefully synchronising the timing, frames could be synchronised across screens so each one always shows a different frame vs showing identical frames. When streaming content to two screens via Wi-Fi, this could reduce the amount of data sent by half.
  • Using displays with very high frame rates and carefully synchronising timing, you could present different images to different directions simultaneously. Then you really could show some viewers the sides and back of someone’s head.
  • Alternative screen technologies can also be used. OLED would be awesome if it didn’t flicker, particularly a flexible OLED that you curve so the final image appears flat. I investigated both transflective and e-ink tablets for this device, as you could front-light those with very bright LEDs, but all currently available options had poor contrast ratios.
  • The enclosure doesn’t necessarily have to be solid. You could use something like privacy film, shuttered lenses, or other techniques to make sure the light from the screen only goes in the direction of the viewing slit, and the rest of the enclosure could be open. Make a significant portion of the enclosure open would result in a partially transparent display. I really wanted to do this but just couldn’t manage it in the limited time I had. There’s no reason the enclosure has to be a cylinder, either.
  • Positioning optics either in front of the tablet or at the viewing slit to better direct the screen’s light. This would increase the display’s effective brightness, and it could also be used to reduce display distortion.

Addendum: other videos, assembly photos

Below are additional videos of other content currently loaded onto the Imager.

The original Andotrope prototype – a rugged phone, inside a tomato soup can painted black & sliced open, hot-glued to a pedestal fan. Hacky as all heck, but it proved the concept works.

Riven: Gehn’s Schoolroom Imager original in-game video. Compare it with my remade version.

Riven: Gehn’s Schoolroom original video, this time played on the Andotrope.

Hatsune Miku – World is Mine, because of course I had to. This is an earlier video from before I fine-tuned the synchronisation code.

Imager Explanation Instructions. This plays if you flip all switches up.

Riven: Moiety Sickle. This is exclusive new content from the remake of Riven, not the original. This is an earlier video from before I fine-tuned the synchronisation code.

Cyan Intro Logo.
Riven: Gehn’s Age 233 Office Imager of Keta: Original In-Game Video.
Riven: Gehn’s Age 233 Office Imager of Keta: Played on the Andotrope.
Riven: Minecart Ride. This is an earlier video from before I fine-tuned the synchronisation code; you can see a smoother version of this during my presentation.
Riven: Mag-Lev Ride. This is an earlier video from before I fine-tuned the synchronisation code.
Star Wars Episode IV: A New Hope Death Star Trench Run animation.
Riven: Catherine’s Freedom. This is an earlier video from before I fine-tuned the synchronisation code.
Myst IV: Intro video.
Myst IV: Atrus’s Intro Speech.
Myst 3: Amateria Ball Ride.
Obduction Mayor Introduction video. This is my personal favourite.
Firmament Trailer. This one does a good job of showing the maximum size a video can be.
Riven: Gehn’s Opera Easter Egg. Because I couldn’t resist being silly.
Gehn: “I apologise for the cage” (except I really don’t).
Riven Remake Teaser Trailer.
Mind Blown Meme Guy.
Mr Burns Computer Greeting.
Cool-looking Exploding Particles.
A Cat. The internet demands it.
Generic 3D Animal Imagery.

Finally, here are a few action shots of the assembly process.

A self-portrait/selfie of Mike Ando aka riumplus aka RIUM+ with his head inside the brass cage of the imager.

Partially-assembled selfie!

Screwing together some of the components in the Imager

Assembling the imager.

Mike Ando aka riumplus aka RIUM+ lying on his back on the floor, screwing the case into the imager as it hangs over the edge of the table above.

Assembly yoga.


Riven Journals upgrade: mobile/tablet support, AI upscaling & more!

It’s Riven‘s 26th anniversary! In honour of the occasion, I’ve spent roughly 350 hours upgrading the Riven Journals, marking their largest and most significant update since their original restoration in 2006.

What’s New:

  • Implemented support for mobile/tablet touch devices, with adjusted & enlarged click/tap areas throughout. Puzzles using drag-and-drop mechanics have been modified to incorporate larger touch zones & pieces now snap to their correct positions when placed close enough (good puzzle design says the challenge should be the puzzle itself, not navigating the puzzle’s user interface)
  • Dynamic zooming customised per page, so the content originally designed for 640×480 CRT monitors no longer looks like a postage stamp on your widescreen 4k monitor (also scales to the maximum possible size on your phone/tablet to make seeing things easier)
  • AI upscaling to 4k resolutions to all images so it doesn’t look like a blurred blob on big screens, with an option on every page & integrated into every puzzle to switch back to the original images (worry not purists; the original images are still there, completely untouched, and will never go away!)
  • The entire server codebase has been completely rewritten from the ground up, replacing three old languages with only current-day PHP 8.2 (running server-executable code just to deliver plain HTML is, like, so 1996)
  • Numerous changes throughout to leverage modern web features for improved functionality, speed & accessibility (eg prefetch/preload, img srcset, cursor & draggable hints, alt text, async decoding, etc)
  • A hints, tips & solutions section added to my main Riven Journals page. Get stuck & need help? Just want to look at the rewards? Got ya covered!
Riven Journals AI upscaling example, Journal 1 puzzle. Top row: the original 1997 images. Middle row: upscaled but original resolution with less compression. Bottom row: 4x upscaled

Journal 1 puzzle. Top row: the original 1997 images
Middle row: upscaled but original resolution with less compression
Bottom row: 4x upscaled

In the spirit of full disclosure, I used Topaz Photo AI for the majority of the AI upscaling. I hand-tuned the parameters of each image for the best quality one at a time and most definitely not as a basic bulk export, generating 4 different resolutions up to 4k. This included regenerating at the original resolution but without the original heavy jpeg compression. These were all integrated into the Riven Journals’ ~250 HTML files manually using Notepad++, and the HTML has ballooned to almost 5 times its original size. This represents around 2,600 images manually added into the Journals via srcset, with a total of around 5,800 images involved when counting individual frames of animated gifs and uncompressed versions (but not counting the thousands generated, edited, integrated, then recreated from scratch when I found a higher quality technique). Additionally, I processed around 1,100 of these through Photoshop, and I compressed the final images individually with mozjpeg, pngquant & FileOptimizer to get the most bang-per-byte like was necessary in the dial-up days of 1997. In short, this was absolutely not a simple load-export-dump-and-overwrite job but one where each image upscale was processed one at a time, by hand, with the care and attention to detail it deserved.

Despite my best efforts, I’ll be the first to admit that the upscaled versions aren’t always better than a basic blurry bicubic resize of the originals, but I think they look better more than 95% of the time. There’s a button to compare them with the originals on every page & every puzzle (though some puzzles only update to reflect the change upon the next action like clicking on pieces etc). That button’s also useful for investigating situations where the upscaled versions look weird because the original images lack sufficiently clear detail for proper extrapolation, or where the originals also look weird and the upscales are faithfully replicating that oddity, too.

That said, here’s some examples of the upscaling in action!

Riven Journals AI upscaling text example - original image above, 4x upscaled version below

Text example – original version above, 4x upscaled version below

Riven Journals AI upscaling line art example (this one's actually a reddish transparent .gif floating above the tan-coloured parchment background!) - original version above, 4x upscale below

Line art example (this one’s actually a reddish transparent .gif floating above the tan-coloured parchment background!) – original version above, 4x upscale below

Here’s some full-screen examples:

Riven Journals Upscaling book cover example, original image scaled 4x normally
Original version
Riven Journals Upscaling book cover example, AI upscaled 4x version
4x AI upscaled version

Compare with Imgsli

Riven Journals Upscaling open book example, original image scaled 4x normally
Original version
Riven Journals Upscaling open book example, AI upscaled 4x version
4x AI upscaled version

Compare with Imgsli

Happy 26th Birthday Riven, and enjoy the freshly-upgraded Riven Journals!


Riven Village/Tay Cake Pops

I’m a bit late sharing this on my website, but here’s our entry for the second annual @cyanworlds #CyanCake2 competition! This entry is set 25 years after Riven’s demise. With the rest of the villagers having moved in, Tay’s hive became full, so they built additional huts along the cliffs…

…Or I’ve come up with a convenient narrative excuse for making Riven Village/Tay Cake Pops! 😉

A decorative set of cake pops in a custom black stand, inspired by the video game Riven: The Sequel to Myst. The main one in the middle is Tay, which looks vaguely like a golf ball on a tree trunk. Around the “cliff” edges are little villager hut cake pops. These have miniature chocolate bridges & ladders between them

The cakes are dark chocolate, tequila & chilli flavoured, as that seemed like a very Riven-esque combination to us. The outsides are all coloured white chocolate. Everything except the cake pop sticks and the stand is 100% edible with no armature wire or other supports used.

Riven Village Tay Cake Pops 2

Riven Village Tay Cake Pops 3

@made_meka and I first tried Tay itself, but melting the chocolate to make the window depressions didn’t work very well at scale, so we pivoted to villager huts.

Riven Village Tay Cake Pops 4

Riven Village Tay Cake Pops 5

There are NO supports/wires in any of the bridges/ladders/etc; those are 100% chocolate! Each piece was made individually, then “glued” together with liquid chocolate in an air-conditioned, humidity-controlled room.

Riven Village Tay Cake Pops 6

Riven Village Tay Cake Pops 7

Cake pops need a stand to hold them up, so we built Tay’s cliffs. They were made from 5mm foam board, traced freehand while watching the flyby video.

Riven Village Tay Cake Pops 8

Riven Village Tay Cake Pops 9

A super big thanks again to @made_meka for their help with this!

Now it’s time for me to pop some Rivenese cake pops!

Riven Village Tay Cake Pops 10

Riven Village Tay Cake Pops 11


Speaking Out About Hackerspace Brisbane (HSBNE): Covering Up Misdeeds & Silencing Victims

The following is a guest post by Mike’s partner and past HSBNE inc executive member Meka, and is written as a follow-up to the previous post on this matter. This post has been reviewed by many others – current and past HSBNE members, multiple past HSBNE executives, and those who have no relationship with HSBNE – who all have seen the underlying evidence behind what follows and consider it to be true and accurate.

A toxic environment at HSBNE

First, I want to stress that Mike’s objective from the start of all this trouble was the protection of vulnerable people within HSBNE. Having been a very involved member for 8 years, he felt a responsibility for its members and assumed he carried a reasonable amount of respect there through his regular volunteering, assistance with fundraisers and long-term membership. Through our social networks, Mike and I ended up hearing from many dissatisfied and upset former members and guests who encountered cultural issues at HSBNE. That feedback helped both of us realise we were part of an organisation which enabled a culture of microaggressions, misogyny, and excusing unacceptable behaviour, and we were not content with that. However, when Mike tried to address the executive with concerns, he met a shocking level of resistance to every attempt at long-term institutional change. This post comes a long time after many of those incidents, and the reason for that is because the conciliation process through the Australian Human Rights Commission (AHRC) has only just recently finished, and it was not appropriate to publicly discuss these issues until all avenues for an amicable resolution had been explored. I’ll say more on that in a bit, but suffice it to say, HSBNE and Mike were unable to come to an agreement.

Therefore, the primary audience for this post is current or future HSBNE members/supporters who wish to be part of an inclusive and safe club, and more importantly, vulnerable people still considering attending HSBNE. And there is a second motivation for making this post. We’re hoping for some healing closure for Mike and me.

Mike has been in a state of crisis since the events that happened at HSBNE in 2020, which has had a devastating effect not only on his life, but on the lives of those who love him, including myself. As a result of prolonged abuse and becoming a target of aggression from his colleagues, he developed complex Post-Traumatic Stress Disorder (cPTSD), a serious condition causing physically and emotionally painful flashback attacks. cPTSD is a daily struggle, and having been his partner for almost 10 years, I can assert that the bullying and silencing by members in authority at HSBNE is the direct cause, as can his doctors who diagnosed the cPTSD and who have the continuity of care with him to be able to ascertain this. While they could not have predicted this specific effect on him, the members involved with the incidents were well aware that he is a vulnerable person, and I believe the behaviour he was subjected to goes well beyond the threshold anyone would tolerate.

I try to be compassionate when assessing these situations. I know most people are not terrible at heart, so I want to believe that the people involved in covering-up the abuses Mike experienced, spreading rumours about his mental health, blocking his ability to speak on his own behalf, and escalating the situation, did so out of ignorance or a misguided reaction to a dilemma. Yet actions have consequences, and even after finding out how damaging their actions had been to Mike, those people continued to cause harm. I was left with the question of whether their choices were being made in the best interests of the members or simply the well-being of the club as an entity, and whether these were conscious choices. Through much of the time I was a devoted member of the club, I dealt with my own cognitive dissonance about the culture there with excuses about lack of time, the belief that I was making small differences, and that my presence was a net benefit.

By the time I realised I had been deceiving myself, I had already seen the negative effects on my own behaviour that being deeply involved with a toxic social group had fostered, and I carry guilt over my role in enabling and expanding the reach of that group. My values demand that kindness and justice must come above personal gain or convenience, and reflecting on them revealed that HSBNE could not be saved for me. Ingrained cultural issues, the involvement of a small number of toxic individuals who had infected the group like a cancer, and the exodus of good people who were quicker to this realisation than me, were all clear indicators that I needed to leave. No matter how mentally strong a person is, the continued draining of emotional energy into an unwilling recipient is a fast track to burnout.

HSBNE’s actions have had lasting consequences for vulnerable members

Mike had more difficulty with the idea of just walking away, though. He feared that some of the more serious issues would continue to be perpetrated. As we had no small part in refining the club, he felt a responsibility to stay and swim against the tide to enforce some minimum acceptable boundaries. He settled on simply making sure Australian law was followed, particularly considering the reports we’d heard from some people regarding sexual misconduct and non-consensual touching. Unfortunately, taking these things to the police is hard in the most clear-cut circumstances. Add in the culture of protecting the club above all else, and the possible hostile witnesses that may produce, and you have a recipe for traumatised victims and no justice. It’s also near-impossible to fight someone else’s battles if they themselves do not have the willingness or ability to take on that fight, so that often leads to people with a strong sense of justice feeling overwhelmed with the weight of inequity and pain this leaves behind. Mike, therefore, decided he would focus on smaller battles, such as petty theft and destruction of member-donated & member-loaned property that he had experienced regularly over the years – easier to prove and of much less risk to the group’s reputation. Start small and build up.

As many know, group dynamics like this make disrupting the status quo a fairly risky move, but neither of us expected the extent to which some members would go to protect the establishment, nor how conditioned the inner circle members were to protect the group from all dissent without question. It was shocking, to say the least, to see people I regarded as friends suddenly turn on Mike, twisting facts beyond recognition or totally rewriting events in order to diminish the issues he brought to them. It was so fluid, so easy the way the truth reshaped into half-truths and then complete fiction in so little time, it has made me wonder about the club disagreements I weighed in on during my 7-year stint. How much did my rose-tinted glasses obscure my perspective, and was it “groupthink” or was there a pilot at the helm? The sudden and unexpected transition from in-group to out-group was eye-opening and revealed the situation was far worse than I had even begun to unravel. Again, I don’t believe most members of HSBNE have ill will towards others, nor do I think most were particularly cognisant of the specifics of their actions. Rather, we had a social structure that was ripe for exploitation by bad actors, and many members who were caught up in the pull of group dynamics. There were certainly those who tried to fight the tide, but they were always fighting a losing battle and I watched many paddle themselves to the end of their tether. All I can say to anyone I may have hurt due to my behaviour, decisions or passive approval of others’ actions, is that I’m sincerely sorry, and I hope that my late but eventual realisation of my role in your pain is enough to earn forgiveness.

I have walked away, and wise folk would tell me to forget about HSBNE and use this time to develop into the person I want to be. I work at looking after myself and developing as a person, yet I’m unable to forget. The cPTSD Mike suffers from affects us daily, and doesn’t let me clear HSBNE out of my life. I can only imagine what it’s like being him, stuck in that place, reliving betrayal from your best friend, finding out a number of people you trusted are conspiring to eject you from your main social group, clearly remembering every detail of the situation, but with no opportunity to defend your reputation amidst a torrent of ever more fanciful lies.

I gained some inkling of the pain Mike lives with when I had a brief experience of insomnia-induced mania after a surgery, and the filters that normally calm our unwelcome, intrusive thoughts and memories temporarily stopped working for me. With ADHD, I usually have trouble slowing down my mind, but this experience was particularly horrible and I couldn’t ignore it. cPTSD seems to be like this, giving painful memories amplification without context, no alternative to raw emotion except to distract it as best we can. Every day I regret not somehow convincing Mike to walk away from the group earlier, before he had to live through the social rejection and aggressions that now run on random repeat in his brain. Before an influential group of his peers solidified fears instilled by a life filled with bullying, abuse and betrayals. The disappointment I feel over the behaviour of people I once considered friends has been the hardest emotion for me to deal with.

Illegal discrimination is acceptable at HSBNE

For brevity’s sake I am only going to present evidence for one instance of the discrimination Mike experienced, as it levelled up the seriousness of the entire situation, however you can view more of the story here. I believe this particular example is of great importance to current and future members, as well as any other entities that may interact with HSBNE.

Unable to persuade the executive of the need for any action, and blocked from speaking to other members about it or to even tell others that the mediation service exists if they need it, Mike found himself without recourse but to file a formal complaint with the Australian Human Rights Commission (AHRC). This is an email that Mike received from HSBNE‘s executive within hours of them finding out he had filed the complaint:
Screenshot of an email dated 31 July 2020 at 9:35pm, from secretary@hsbne.org, subject "HSBNE Ban Notice". Email text as follows: Hello Mike, In light of your official complaint to the AHRC, The HSBNE Executive has voted to ban you for three months pursuant to the following policy: 'Making legal or other threats in an attempt to coerce, intimidate, or act in bad faith towards HSBNE or any member acting in the interest of HSBNE.', as the escalation process for AHRC complaints is mediation and then court. HSBNE cannot reasonably continue with your membership in light of an ongoing legal process. All future communications with HSBNE must be sent to executive@hsbne.org. We have removed your access to HSBNE resources as appropriate, effective immediately. Your Ban will Expire on November 1, 2021. Regards, HSBNE Executive

Mike was given HSBNE‘s toughest ban for simply submitting a human rights complaint, so apparently, reporting illegal behaviour to external entities can be a punishable act at HSBNE, despite their claim to be a “Safe Space”.

The Disability Discrimination Act (Part 2, Division 4, Section 42) clearly states it’s a criminal offence to punish someone for filing a Complaint, with a penalty of 6 months imprisonment. This also applies to those who incite, promote or threaten the illegal act, so whether or not you agree that all seven pages of Mike’s original AHRC complaint are valid, this unlawful ban by the executive shows a severe lack of judgement on their part.
Part 2, Division 4, Section 42 of the Disability Discrimination Act - Victimisation. Text as follows: (1) It is an offence for a person to commit an act of victimisation against another person. Penalty: Imprisonment for 6 months. (2) For the purposes of subsection (1), a person is taken to commit an act of victimisation against another person if the first‑mentioned person subjects, or threatens to subject, the other person to any detriment on the ground that the other person: (a) has made, or proposes to make, a complaint under this Act or the Australian Human Rights Commission Act 1986; or (b) has brought, or proposes to bring, proceedings under this Act or the Australian Human Rights Commission Act 1986 against any person; or (c) has given, or proposes to give, any information, or has produced, or proposes to produce, any documents to a person exercising or performing any power or function under this Act or the Australian Human Rights Commission Act 1986; or (d) has attended, or proposes to attend, a conference held under this Act or the Australian Human Rights Commission Act 1986; or (e) has appeared, or proposes to appear, as a witness in a proceeding under this Act or the Australian Human Rights Commission Act 1986; or (f) has reasonably asserted, or proposes to assert, any rights of the person or the rights of any other person under this Act or the Australian Human Rights Commission Act 1986; or (g) has made an allegation that a person has done an act that is unlawful by reason of a provision of this Part; or on the ground that the first‑mentioned person believes that the other person has done, or proposes to do, an act or thing referred to in any of paragraphs (a) to (g) (inclusive).

Victimisation is a serious (and illegal) matter. HSBNE violated the Disability Discrimination Act, and with HSBNE’s rules still as they are, they are primed to repeat that if they so choose. Just having the relevant rule on the books constitutes an illegal threat. As such, I advise avoiding HSBNE if you are someone who feels you are at risk of discrimination due to your race, gender identity, sexual preference, disability, neuro-diversity, age, religion, or other protected class. My experience alongside Mike has shown that discrimination is not only accepted at HSBNE, but standing up for one’s own human rights is viewed as an unforgivable offence.

HSBNE is not a Safe Space

Due to conciliation dragging on so long, multiple executives were involved in the AHRC complaint, and no agreement could be reached with any of them, which leads me to believe they are all content for discrimination and issues of other kinds of safety to go unaddressed and to perpetuate that culture in the organisation. I say this as someone who served on the executive at one point, and I take the responsibility of serving on the committee of any not-for-profit very seriously. I believe individuals on the executive/committee/board of an organisation have a duty of care to maintain a safe and functional organisation, and if they lack the required skills or knowledge to do so and no other capable members are able to step up to take that role, then the only ethical option is to pause operations and divert efforts and funding to fulfil these minimum requirements. It is regrettable and unfortunate, but if volunteers cannot maintain the minimum standards, the remaining option is to scale back operations or close, not to cut corners and risk the safety and well-being of others. Therefore, HSBNE calling itself a “Safe Space” and giving itself labels like LGBTQ-friendly is, in my opinion, dangerously misleading. As demonstrated in Mike’s case, it has failed to meet the bare minimum required by law, let alone having the extra management, training and cultural awareness needed to create a Safe Space.

After conciliation concluded without success, Mike had to decide if he was going to proceed to the federal court with his complaint. Legal counsel advised that this would result in only financial compensation, expected to be in the mid-5 digits based on other similar cases and the clear-cut evidence of victimisation. Not only does Mike not want to see the complete financial destruction of HSBNE, but he also did not want to deprive Brisbane of a potentially valuable community resource due to the bad actions of a few. He simply wished to have his voice heard, for the club rules to be applied fairly to those who violated the Safe Space policy and the law, for harmful policies to be removed, for retractions to be issued about defamatory statements and for restitution over having to fight for years over his mistreatment. These are things money cannot fix, and the toll the whole process was going to take on him and me was likely to be severe.

In the interests of transparency, Mike is sharing the full, unmodified text of his AHRC complaint, which does not cover all the abuse Mike has experienced at HSBNE, only that which relates to his disability. This includes both direct and indirect discrimination, but does not include the additional discrimination that happened after filing the complaint, such as his ban or the further silencing by removing his Google review. The accompanying evidence and additional misc texts have been removed through caution of third-party privacy, however the document and supporting evidence spent nearly a month being reviewed for accuracy and objectivity by both current and past HSBNE members, multiple past HSBNE executives, those who have no relationship to HSBNE, a Justice of the Peace, and two lawyers. It was not filed lightly nor without great thought and consideration.

HSBNE has a problem with sexual misconduct

One issue needs to be made particularly clear: that of sexual misconduct at HSBNE. Mike was sexually assaulted at HSBNE, by someone who was an executive member at the time Mike first opened up about it on his website post. I myself have also been made to feel uncomfortable from non consensual touching by that same person, and another past executive member who has reviewed this post was also sexually harassed by that same person. Since Mike’s previous post, a decent number of other past members have contacted Mike, saying they had also been victims of sexual misconduct at HSBNE. One name keeps coming up again and again as the perpetrator for over half of the issues, but let me stress that while those who have reviewed this post agree that this individual is clearly an issue, this individual is not the only perpetrator. Banning that one person will not fix the structural and systemic issues of silencing, disbelieving and bullying those who report issues, and I have seen members openly expressing that they value HSBNE’s reputation more than preventing criminal acts within their organisation.

HSBNE silences victims

Mike opened up about his experience due to concern for others and to demonstrate the pattern of concerning behaviours within the club. He had been very clearly told he was not permitted to discuss anything that would shine a negative light on the club or challenge the status quo if he wanted his forum post approved on HSBNE’s forum, completely against what their own rules say about supporting member’s freedom of speech and avoiding censorship. With all his suggestions to improve the situation denied, not being permitted to discuss it with other members, all forms of internal communication being screened, denied posting rights and discussion at meetings blocked, Mike had no alternative but to warn members of these disturbing issues publicly on his website.

HSBNE members need to be aware that another victim who independently contacted Mike after reading his website post, has seriously considered leading a class-action lawsuit since finding out they aren’t alone in this experience. For as long as the executive prioritizes public image over safety, and the disgusting attitudes I saw on the HSBNE forums disregarding any claims of sexual assault at HSBNE continue to be voiced without strong opposition, the chance that it will happen again is tragically all too likely. Isolating and silencing victims of sexual abuse is the weapon of the abusers. Should further abuse occur, I hope that this post prevails as the start of support and validation for those who need it. With such a large number of past members willing to say it’s happened to them, any victim of future abuse at HSBNE now has supporters to make sure they don’t feel alone, and they will not need to suffer in silence like those before.

HSBNE members defamed Mike

As they apparently began to tire of Mike’s attempts to correct wrongdoings at the space, multiple HSBNE members in positions of authority made false claims that he had broken rules, or was guilty of unacceptable behaviours that hadn’t happened, which in my opinion stank of high-school clique manipulation tactics. Execs painted themselves as long-suffering heroes, who had been selflessly tolerating an unstable invalid all these years, despite the story being far different when Mike was (mostly) compliant. Some of their rumours about Mike’s mental state spread outside the organisation in a way that has damaged Mike’s income-earning potential, and has caused severe anxiety regarding the unknown knock-on effect it might have had on his reputation. I don’t know if these false stories came about because the author was being intentionally deceptive or if their own cognitive bias influenced them to selectively remember or create details, but I simply wish to encourage you all to approach these situations with compassion and curiosity, to consider the source and evidence, and to be aware of how emotion and bias might affect your willingness to accept or reject a certain person’s account.

Even if we had been able to secure some form of justice for Mike through the AHRC, he is still going to take a long time to heal from the cPTSD, and without resolution, the road is just longer and harder. Being treated with prejudice and contempt and having his name dragged through the mud is something even the most resilient person would have struggled with. Having to fight for two years in the hopes that someone would stand up and take some positive action to right the wrongs he experienced was more than we could take. He’s suffering almost constantly, and I have used up everything I had left to support him through to this point. We have failed to get HSBNE to make changes, so if we can’t make something safe, I feel it’s only ethical that we should warn others about the danger.

We are finished with HSBNE, and this post is our final attempt to minimise the harm we have feared is likely to continue if we don’t challenge the wrongdoing and try to pull back the veil. As a survivor of abuse, I could not stand by while I saw the same dynamics I recognised all too well unfold before me once more, and the danger I know comes from secrecy. It’s now up to HSBNE’s members if they want to actually change the way their organisation functions, otherwise we hope this post serves as a way for others to make an informed choice before interacting with that group. Whichever way it falls, I will try to move forward from whatever wrongs my own involvement may have caused, and to become a better person having learnt from my errors in judgement and behaviour. Others must make their own choices, and decide for themselves who or what they stand for.

– Meka, and all those who have reviewed & stand by this post

3-month update: two different executives, as well as all members, have all done nothing in response to the issues made public about Mike’s abuse. In retaliation for this blog post that Mike didn’t even write, Mike was punished further by being blocked on social media, despite not liking or commenting on anything of theirs for years out of respect for their platform, without any communication of what he has done wrong to warrant further punishment or what rule he broke to justify additional penalisation. More details in the comments section of this post.


Riven Elementary Restored

What’s that? Today’s Riven: the Sequel to Myst‘s 25th Anniversary? And because the whole game is based around the number 25, that makes it an extra special anniversary?? Time for me to release something extra special then!

Time for me to release a fully restored version of Riven Elementary.

Screenshot of the main title screen for Riven Elementary

Riven Elementary Restored. Playable once again, after so many years!

Download Riven Elementary Restored

 

What’s Riven Elementary?

Riven Elementary was a basic maths game inspired by the Wahrk counting number toy in the schoolroom in Riven (more information on it at the Guild of Archivists). The player has to work out what the D’ni symbols for the numbers 1-10 are by observing what happens when you play with the toy. Riven Elementary takes this a step further, and the player has to work out not only the D’ni symbols for numbers using the Wahrk toy but also the D’ni symbols for addition/subtraction/multiplication/division based on which questions they get right & wrong. It was originally released on the 26th of August 1998, 10 months after Riven’s original CD release and coinciding with Riven’s DVD release. A contest was also part of the original release of Riven Elementary – you could only submit your details if you won a perfect game, and there were two winners a week earning a free CD copy of Riven.

The game itself was made by Jig Interactive using Macromedia Director and designed to play in-browser using Macromedia Shockwave Player, the precursor to Adobe Shockwave. The original version went offline around 20 years ago, but fragments of it lived on in some mirrors. Before now, if you were dedicated it was possible to re-create most of the game to have a functional-but-not-with-original-graphics version you could get running with an old version of a web browser that still supported plug-ins (like I had it running on my Myst book). But what I’m releasing here is a restored version using not only all the original graphics, but in a form that’s easily playable on modern computers.

Wait, is this canon?

The all-authoritative RAWA has said many times that the mathematical operand symbols in Riven Elementary are officially not canon. But hey, they’re also the only mathematical symbols we’ve got, official/canon or not. So people have been hungry for them anyway.

Screenshot of the actual game portion of Riven Elementary showing the Wahrk counting number game, and two sums using D'ni symbols

D’ni Mathematics. As easy as one, two, three fah, bree, sehn!

How did you get this running again?

Huge thanks goes out to @tomysshadow for most of the effort! They managed to track down the old Jig Interactive employee, Gabe Jensen, who originally programmed the game (he’s now a children’s book author; you can check him out at gabejensenbooks.com). He still had the original source files, which filled all the gaps missing from the versions you could recreate from the Internet Archive. @tomysshadow also leveraged their experience dealing with old Shockwave files to create a projector for the ancient game so it could be played on modern Windows systems without needing an old web browser with the Shockwave plugin installed.

What’s the system requirements?

Riven Elementary was originally designed to run on Internet Explorer 4-era of Web Browsers with the Macromedia Shockwave Player plug-in installed. Thankfully the world has since moved on from such dark, rudimentary times. What I’m releasing has been tested & confirmed to run on Windows 10 and Windows 11, and it’ll probably run on earlier releases of Windows too. Sorry MacOS users; Apple’s long-term war against backwards compatibility and Adobe Director’s discontinuation in 2017 mean no easy export to a modern native .app for Shockwave files. Those who know how on MacOS/Linux may have some luck with Crossover, WINE, a virtual machine, or similar emulation/virtualisation environment; if you do, let me know in the comments! Other system requirements like RAM or CPU speed mattered back in the day, but today they’re so low a calculator app may be more demanding so they’re not worth mentioning.

Ok, let me at it!

Just download the zip file, extract everything somewhere, run rivenelem.exe, and you’re away!

Download Riven Elementary Restored

 

Some anti-virus providers may not like this game, likely just because it’s old Shockwave content. I’ve scanned these files thoroughly through the likes of VirusTotal and others, but to make sure nothing’s been tampered with here’s a description of the archive’s contents plus their SHA-1 hashes:

  • Riven_elementary_restored.zip – the whole archive
    SHA-1 hash: 0d026a3632e2e41e7235372a5822e585cd6edc36
  • rivenelem.exe – the Projector to play the game. This is what you want to run
    SHA-1 hash: 19bbe067c7ef3eae964c10bc8951e76d61b4e64f
  • rivenelemcheat.exe – a Projector with “cheat” mode enabled, in case you need a little help
    SHA-1 hash: cf718dc85e69d20fffb83c53cd2b35272dac53cb
  • rivenelem.dcr – the original Macromedia Shockwave file, used by the Projectors
    SHA-1 hash: a37395cad4bc9de20fef6f1eeafa8b89c7a62af2
  • dswMedia folder – images used by the game, originally pre-loaded during the intro screens

 

Speaking of early internet web games based on Riven (such an incredibly niche topic!), if you haven’t seen it before check out the Riven Journals Restored. It’s another online game based on Riven I’ve also restored, this one originally made as part of the lead-up to Riven’s release. The puzzles were originally written in Java but they’ve been rewritten in JavaScript to work on modern browsers.

Happy 25th anniversary, Riven!


HSBNE is not a Safe Space

So, first off, the primary intended audience of this post is current/future members of HSBNE aka Hackerspace Brisbane. If you’re wondering why I’m writing this here somewhere open & public, it’s partly because I’m being blocked from posting it in the forums, but also because saying these things only in private has only allowed the bad behaviour to flourish. This censorship is wrong; if you can’t discuss issues then you can’t hope to fix them. It’s even worse when this censoring is being used to hide evidence of wrongdoing so members don’t know what’s really happening at their own space. But that’s the currently acceptable standard at HSBNE, and frankly, I don’t think the average member would agree with what’s actually being enforced if they knew it was happening.

For the newer members who don’t know me, I’m Mike & I’ve been a very active HSBNE member & volunteer for 8 years until recently. I’ve spent nearly a decade helping build HSBNE up as best as I can, and I still want it to succeed as much as possible. It’s a one-of-a-kind place, after all. But I’m deeply concerned that the direction it’s taking will cause the place to implode, and the fact that members aren’t permitted to know the direction it’s taking is incredibly worrying to me. I think it’s fair to say that anyone who volunteers to improve HSBNE does so because they want to make it a better place, however what’s “better” is sometimes a matter of opinion. For instance, wanting to portray HSBNE in the best possible light has been a thing for as long as I can remember, and in general it’s a good thing. Unfortunately, with time that’s morphed at first into hiding structural issues that are wrong without fixing them, into discouraging members from bringing them up, into outright punishing anyone who mentions them. This is an incredibly dangerous anti-pattern, because it not only perpetuates the original problem, it ends up actively encouraging it and the problematic behaviour increases. Bad things happen at all organisations and HSBNE is not some magical exemption; it’s how you deal with them that matters most.

I have been experiencing discrimination and defamation at HSBNE and I’m both being blocked from even telling other members this has occurred and also being actively prevented from having any opportunity to clear my name. This has even gone as low as lying about and attacking me for my disability. Because all my attempts to get these issues resolved internally have failed, I’m forced to take it externally with legal options. As such, I’ve filed a complaint with the Australian Human Rights Commission about the treatment I’ve received at HSBNE. I would like to share more details, but out of respect for the process & the current executive it’s best to avoid publicly discussing active complaints. So I’d ask anyone reading this to withhold your judgement if you have heard rumours about me as I have evidence backing me up that multiple members have been lying about me.

I’d also like to bring attention to sexual assault & sexual harassment happening at HSBNE. Yes, this is clearly against HSBNE’s rules, but that would require the rules to be enforced. A few years ago I was sexually assaulted by another member. I mostly shrugged it off at the time, until I was at a party last year where I mentioned HSBNE and the person I was speaking to said they quit after they were sexually harassed by the same member. Another person at the party overheard us and said they were also sexually harassed at HSBNE, but by a different member, and they said the place has a reputation for providing safe harbour to sexual predators. I messaged some other ex members that I felt left for suspicious reasons, and before I knew it the number was over half a dozen. This appears to have been happening for a period of time and there’s potentially more cases out there too. This is a perfect example of how silence is helping perpetuate this system as those responsible can keep getting away with it. I’ve debated how much information I should share about my case to warn others, but the fact that the systems are so broken at HSBNE that this keeps happening is far more worrying to me than my own incident, so I’ll just say that there are still active HSBNE members who have sexually harassed other members and visitors. I won’t be naming people for my own safety, fearing retribution, but I’ll simply recommend that women, fem presenting and vulnerable people avoid HSBNE, as my experience has shown that no action will be taken by the HSBNE executives to protect victims of these crimes.

In saying all this, I withdraw all past recommendations I’ve given for HSBNE aka Hackerspace Brisbane, particularly if you’re a woman, fem presenting, vulnerable or disabled person. I cannot in good conscience continue to endorse a place that is not a safe space and where the rules are borderline worthless and enforced unequally.

EDIT: Since I originally posted this, I’ve been private messaged by some ex HSBNE members. The number of incidents of sexual harassment I’m aware of has now increased by 3. Tell me with a straight face there isn’t a problem.

EDIT2: In case anyone tried to write off this post as just one member’s ranting, another core member has made two similar blog posts, covering the above plus other issues I also agree with but was scared of mentioning myself lest I suffer retaliation for calling them out. Speaking of retaliation, I’ve been given a Schedule Three 3-month ban aka the toughest ban available, for filing a complaint with the Australian Human Rights Commission. This is not an exaggeration or misleading or putting words in their mouth; filing the complaint was the only reason given for the ban. I’m saying this as a warning to any current/future members about what the current executive consider punishable/forbidden behaviour, such as trying to enforce the law when it’s been broken. Also, the rule used to justify this punishment was not brought in through the usual public discussion/vote by membership route, it bypassed all this to be rushed in unilaterally by the current executive under their override powers with just an announcement that it was now in effect, placing the onus entirely on them. I will not be commenting further on this highly illegal ban as it will be addressed as part of the AHRC proceedings.

EDIT3: The complaint with the Australian Human Rights Commission concluded with no resolution. HSBNE flatly refused to acknowledge or do anything about even the most serious examples of illegal behaviour, even when presented with hard evidence and direct quotes of the laws that had been broken. Reporting illegal human rights violations remains a bannable offense at HSBNE, while committing human rights violations continues to be treated as acceptable behaviour. There were zero changes made to prevent this from happening again to others in the future. Given this, there’s no way any reasonable person could describe HSBNE as a Safe Space, but that is exactly what they continue to falsely label themselves as. This post’s warning about the institutionally-engrained abusive attitudes of the organisation remains valid. Further details in this update post.

Myst Island Cake

On the 7th of November 2020, Cyan Worlds announced the first annual Myst Island Cake Baking Contest, under the #MystIslandCake hashtag. I couldn’t resist having a go… Around 60 hours of work between us later, here’s the end result!

Myst Island Cake
Myst Island Cake - front view
Myst Island Cake - rear 2
Myst Island Cake - rear 1

(YouTube link in case the above video doesn’t work for you)

We started with planing the design – specifically, how could we make a unique approach to this cake, so it wasn’t just another iteration of Myst island. That’s when I had the idea to show a cross-section of the island to display the subterranean caverns. Meka loved this idea, and with his background in architecture, he was well equipped to visualise the final product.

As a way to take stock of what ingredients are available to make this edible diorama, we took a few trips to different stores to find the best ingredients for sculpting and cake decorating. The grocery store had a decent selection that would have been fine, but the trip to a specialist cake decorating shop had fantastic things such as bronze food paint & powdered food colouring.

Myst Island Cake ingredients

The making process begun with choosing an appropriate scale to make the cake. Using a 3D model of Myst Island, we found a size that would allow Meka to sculpt the smallest models we wanted to include, as well as considering how much fruit cake we can realistically eat (side note: this is Australian-style fruit cake, which is far more edible & tastes far better than its international counterpart). The board is around 600mm by 300mm, or around 2′ by 1′. I then printed out scaled drawings of the plan view of the island for Meka to start sculpting. Being able to consult these wireframe images, as well as measure dimensions straight off the 3D model, was super handy to make sure everything was scaled correctly & in the right place. Sculpting all the individual buildings, trees & artefacts took many days of fiddly work until we had the majority of the chocolate and sugar cake toppers finished.

Myst Island Wireframe - top/aerial/above view Myst Island Wireframe - side view Myst Island Wireframe - front view

Myst Island Cake - Library Myst Island Cake - Mechanical Age gears Myst Island Cake - Planetarium Myst Island Cake - Stoneship Age ship

2 days put from the deadline, the cake sculpting began. A copy of the island plan was made on baking paper, which was used to make approximate placement of the landscape, contours, buildings & the dock. Again I was in charge of scaling the elevations of the landscape, while Meka’s sticky but far steadier hands sliced away at the cake.

Myst Island fruitcake

Once we were happy with the overall shape of the island (taking into consideration the underwater portion of the island that Meka approximated), the cake was generously drenched in rum so that it would stay preserved for weeks. There was also the added bonus that the rum helped pull the crumbling cake together after much cutting & piecing together.

It was now time to put on some top soil. A thin layer of brown fondant was stretched across the fruitcake & massaged into shape. The rock portions of the island were painted with a palate of royal icing in different colours to approximate granite, and a layer of moulding chocolate put on the cake board, ready for the ocean water (a mistake we would soon find out) The tricky job of making the sectional view of the internal chambers took a little planing & creative licence. As many Myst fans may know, the chambers don’t exactly fit in the island faithfully, and to make a clean section, a small amount of artistic license was required.

Myst Island Cake - cutout view

Grass made of crushed digestive biscuits mixed with shredded coconut was applied to the appropriate areas. The buildings, pathways, stairs, ships, pillars & trees were positioned and blended into the landscape, before a dam of packing tape & cardboard was constructed around the cake ready for the sea water. The ocean water was made with agar powder, water, sugar & flavouring, which was cooled to 40’C/105’F before being poured around the cake. The underwater chocolate & the fondant of the island began to dissolve in the agar, even though the jelly was hard. This was not a major problem as the colour stayed in the jelly, and the dissolving fondant dripped slowly, which we continued to mop up.

Myst Island Cake - Selenitic Age rocketship

After removing the jelly mould, the cake was almost done, but there was a blank space on the side where the island was cut off. Meka had a plan for this – literally! He drew out the plan view of the island, as though Atrus was still in the process of writing the island into existence. It was finished with a chocolate version of Atrus’s quill and ink, along with his memorable words.

Myst Island Cake - Quill

Aside from some small amounts of armature wire to hold up things like the trees, everything else in this cake is edible. Most importantly, most of the sculptures are chocolate-based instead of being fondant-based, so it actually tastes good too (eg the quill is entirely white chocolate). And now that it’s finally done, it’s time for us to enjoy some cake after staring at it all week! *nom*

Myst Island Cake - top/aerial/above view

Myst Island Cake - side view


Mad Scientist Knife Switch Extension Cord

There’s a running joke amongst my friends that I’m an actual time-travelling mad scientist – mostly because it’s more true than false. So I figured, why not run with it a little and have some fun with it. So that’s what I’ve done here – I’ve restored this old Mad Scientist’s Knife Switch into perfect working order!

A 2x DPDT knife switch, rated for 500V 60A, with arc suppressors. It's sitting on a sheet of brushed Aluminium on a table with a tablecloth on it.

A 2x DPDT knife switch, rated for 500V 60A, with arc suppressors

Just cleaning it & replacing the springs was the easy part. Safety is important – especially when you’re going to have “exposed” bare copper like I have here. For this knife switch the exposed bare copper is only ever running at 5 Volts, and those +5V connections are used to open/close some relays, with additional protection if the exposed areas ever go too high in voltage or current. You could lick the bare copper if you wanted without feeling so much as a tingle. But I don’t recommend licking copper; it tastes bad.

(YouTube link in case the above video doesn’t work for you)

Knife Switch as viewed from above

“Pull the Lever, Kronk!”

Fully restored/repaired/running, this knife switch is now sitting around my house as a random extension cord you can use to turn on/off any appliance it’s paired with. Because why not make turning on a lamp a little bit more Mad Sciencey.


DeLorean Door Card Foam Replacement

My DeLorean‘s now 39 years old, which means it’s got a long list of “nice to haves” that aren’t critical but they either need some attention or outright replacing. One example is the foam in the door trim panel upholstery – it collapsed into a black powder a long time ago, leaving the door interiors completely flat, hard, and devoid of depth or shape. So let’s fix that! DeLorean Go offers a Door Card Foam Repair Kit that provides all the necessary materials. As I’m in Australia with international shipping restrictions on certain chemicals, I opted for the kit with 2 tubes of glue instead of the tin of glue. Personally, I would’ve found it better to use 3 tubes of glue, and I recommend you buy 3 tubes just in case. However, you can definitely make do with just 2 tubes. You could probably DIY this at a lower cost by finding suitable foam in the 1/4″ or 6-8mm thickness range. However, I’m unsure about the best density/firmness and the right foam material. So for this job, I’m sticking with the vendor-provided option, which also supports the vendors.

DeLorean Door Upholstery Padding Before

DeLorean Door Upholstery Padding Before

As far as jobs go, this one is more fiddly than tricky. There’s a trick to popping the door trim panels out – have your window down while you do it, and use an upholstery fork/fir tree/trim removal tool to pop the fir tree fasteners one at a time. You can use a screwdriver if you must, but I highly recommend even a cheap plastic trim/fir tree removal tool to save time. Carefully peel the vinyl off your fibreglass/plastic inner door frame. The dust from the old disintegrated foam will want to go everywhere; make sure you completely vacuum out the old foam dust from all the pockets otherwise you might accidentally get some on the adhesives and they won’t stick as well. Cut the new foam to size and insert it – the roll I received was enough for around 3 doors, so there’s plenty if you make a mistake. Remember the old advice: it’s easier to make a bigger piece smaller than a smaller piece bigger. The doors are theoretically mirror images, but since these cars were hand-made, there might be a tiny bit of variance between them. When gluing, apply the glue to both surfaces and let it dry a little before pressing them together. It’s also essential to keep the vinyl stretched taut over the backing piece as you work when gluing it on to avoid any bunching or ripples. Finally, this is a great time to replace your door’s fir tree fasteners if your old ones have become mangled over the decades.

The end result should look something like this – the extra curves & shaped definition in the vinyl are subtle, but they’re definitely present and make the doors look that little bit better! I’ve done my best to take both of these photos from the same position and angle with as close to identical natural lighting as possible, making the comparison easier to see. By now, all DeLoreans will have collapsed door foam if hasn’t already been replaced. Whether or not you think this needs doing to your car is entirely up to your personal opinion.

DeLorean Door Upholstery Padding After

DeLorean Door Upholstery Padding After